How to design hand icons

The most difficult icons, hands down

Hands are notoriously challenging to design in the iconography field. That's why we decided to share our process with you, to turn a seemingly complex task into a much more accessible one.

Throughout history, from classic artists to medical illustrators, many have attempted to capture the complexity of representing hands in two dimensions. However, icon design isn't about anatomical accuracy; it's about synthesis.


๐Ÿ‘‰ The importance of sketching

It's advisable to begin this process with a series of sketches. This not only helps us learn how to simplify the design of a hand but also allows us to quickly evaluate how these simplifications will impact the consistency within the same series.

Sketching is always helpful when facing difficult icons

๐Ÿ‘‰ Synthesis and digitalization

As icon designers, we have the freedom to explore various creative alternatives when designing and simplifying a hand icon. In any case, it's crucial to include just enough elements to ensure the icon remains perfectly recognizable.

It's important to iterate until we find the sweet spot

Designing hands is tricky for several reasons since we have to make sure that:

  • The hands remain recognizable after the synthesis process
  • The hands align perfectly with our previously defined guidelines
  • The hands are legible at small sizes despite their complexity

Preferably, we'll start by designing an open hand that will serve as a reference for the rest. Once we've established the basic proportions, the different heights of the fingers and any other details we want to add, we'll be ready to design others.

Designing hands is a matter of maintaining logical proportions while ensuring legibility at small sizes

The next hand we need to design is a fist. Why? By doing so, we'll establish the two basic states for our series: open and closed. This will simplify the process of defining all the intermediate hand positions.

The new position of the thumb will also be easily reusable for other gestures

Learn more about how to design icons in Figma. ๐Ÿ‘‡

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๐Ÿ‘‰ Keeping the set consistent

We need to pay special attention to consistency: corner radius, ends, and overall shapes used for these icons. Fortunately, when designing a set of hand icons we can reuse elements with relative ease to maintain a sense of visual harmony.

Following well-established construction guidelines from the very beginning will allow us to design a perfectly harmonious set that will make each icon easily identifiable as part of a whole.

It's essential to follow clear construction guidelines to ensure visual harmony

Learn more about grids and key shapes. ๐Ÿ‘‡

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๐Ÿ‘‰ What if the grid is too small?

A smaller grid will make the synthesis process even more challenging, as details are harder to capture. However, hands can use a technique borrowed from cartoons: draw four fingers instead of five.

Drawing four fingers will help legibility at small sizes

While excessive simplification can hurt recognition, hands are surprisingly forgiving when it comes to reducing detail.


๐Ÿ‘‰ How to create style variations

Another important aspect to consider is how the hands function across different styles. So far, weโ€™ve only designed them in Line, but creating them in Solid is much more complex. Therefore, itโ€™s advisable to start these icons in Line and then convert them to Solid. But there are several ways to do that.

1st method

The first method consists of using a single stroke as basic structure for the icon (which we'll call vector master) and use it for both Line and Solid.

A quick and easy method to convert icons from Line to Solid

This method allows us to make quick conversions, the only drawback is that the Solid version will be slightly smaller since the stroke will be converted into gaps.

This system ensures really smooth conversions, although with a slight inconsistency in size

2nd method

The second method consists of redrawing the hands in Solid, but always with an eye on Line to ensure consistency between the two variations.

A more arduous method but with guaranteed results

The obvious problem with this method is that it requires much more work on our part, but it's the system to follow if we want the transition from Line to Solid to be smoother (especially if we want to incorporate active/inactive states to our design).

This system will make the switching more consistent, despite introducing some changes in the proportions

Learn more about how to convert icons from Line to Solid. ๐Ÿ‘‡

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Obviously, these are just some of many possible solutions, icon design isnโ€™t an exact science and the process varies for each designer. Plus, the style of our set will be a major influencing factor. However, the principles of synthesis and consistency should be applicable to any set, regardless of its unique formal characteristics.

Different ways to represent hands, all from Streamline's icon library

If youโ€™ve designed your own set of hands following this little tutorial, don't forget to give us a shout. We'd love to see it!